Interview has been regarded as one of the most crucial step for recruitment. To fully prepare for the interview with the recruiters, job seekers usually practice with mock interviews between each other. However, such a mock interview with peers is generally far away from the real interview experience: the mock interviewers are not guaranteed to be professional and are not likely to behave like a real interviewer. Due to the rapid growth of online recruitment in recent years, recruiters tend to have online interviews, which makes it possible to collect real interview data from real interviewers. In this paper, we propose a novel application named EZInterviewer, which aims to learn from the online interview data and provides mock interview services to the job seekers. The task is challenging in two ways: (1) the interview data are now available but still of low-resource; (2) to generate meaningful and relevant interview dialogs requires thorough understanding of both resumes and job descriptions. To address the low-resource challenge, EZInterviewer is trained on a very small set of interview dialogs. The key idea is to reduce the number of parameters that rely on interview dialogs by disentangling the knowledge selector and dialog generator so that most parameters can be trained with ungrounded dialogs as well as the resume data that are not low-resource. Evaluation results on a real-world job interview dialog dataset indicate that we achieve promising results to generate mock interviews. With the help of EZInterviewer, we hope to make mock interview practice become easier for job seekers.
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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We consider an offline reinforcement learning (RL) setting where the agent need to learn from a dataset collected by rolling out multiple behavior policies. There are two challenges for this setting: 1) The optimal trade-off between optimizing the RL signal and the behavior cloning (BC) signal changes on different states due to the variation of the action coverage induced by different behavior policies. Previous methods fail to handle this by only controlling the global trade-off. 2) For a given state, the action distribution generated by different behavior policies may have multiple modes. The BC regularizers in many previous methods are mean-seeking, resulting in policies that select out-of-distribution (OOD) actions in the middle of the modes. In this paper, we address both challenges by using adaptively weighted reverse Kullback-Leibler (KL) divergence as the BC regularizer based on the TD3 algorithm. Our method not only trades off the RL and BC signals with per-state weights (i.e., strong BC regularization on the states with narrow action coverage, and vice versa) but also avoids selecting OOD actions thanks to the mode-seeking property of reverse KL. Empirically, our algorithm can outperform existing offline RL algorithms in the MuJoCo locomotion tasks with the standard D4RL datasets as well as the mixed datasets that combine the standard datasets.
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A key challenge in federated learning (FL) is the statistical heterogeneity that impairs the generalization of the global model on each client. To address this, we propose a method Federated learning with Adaptive Local Aggregation (FedALA) by capturing the desired information in the global model for client models in personalized FL. The key component of FedALA is an Adaptive Local Aggregation (ALA) module, which can adaptively aggregate the downloaded global model and local model towards the local objective on each client to initialize the local model before training in each iteration. To evaluate the effectiveness of FedALA, we conduct extensive experiments with five benchmark datasets in computer vision and natural language processing domains. FedALA outperforms eleven state-of-the-art baselines by up to 3.27% in test accuracy. Furthermore, we also apply ALA module to other federated learning methods and achieve up to 24.19% improvement in test accuracy.
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Error correction in automatic speech recognition (ASR) aims to correct those incorrect words in sentences generated by ASR models. Since recent ASR models usually have low word error rate (WER), to avoid affecting originally correct tokens, error correction models should only modify incorrect words, and therefore detecting incorrect words is important for error correction. Previous works on error correction either implicitly detect error words through target-source attention or CTC (connectionist temporal classification) loss, or explicitly locate specific deletion/substitution/insertion errors. However, implicit error detection does not provide clear signal about which tokens are incorrect and explicit error detection suffers from low detection accuracy. In this paper, we propose SoftCorrect with a soft error detection mechanism to avoid the limitations of both explicit and implicit error detection. Specifically, we first detect whether a token is correct or not through a probability produced by a dedicatedly designed language model, and then design a constrained CTC loss that only duplicates the detected incorrect tokens to let the decoder focus on the correction of error tokens. Compared with implicit error detection with CTC loss, SoftCorrect provides explicit signal about which words are incorrect and thus does not need to duplicate every token but only incorrect tokens; compared with explicit error detection, SoftCorrect does not detect specific deletion/substitution/insertion errors but just leaves it to CTC loss. Experiments on AISHELL-1 and Aidatatang datasets show that SoftCorrect achieves 26.1% and 9.4% CER reduction respectively, outperforming previous works by a large margin, while still enjoying fast speed of parallel generation.
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In tunnel boring machine (TBM) underground projects, an accurate description of the rock-soil types distributed in the tunnel can decrease the construction risk ({\it e.g.} surface settlement and landslide) and improve the efficiency of construction. In this paper, we propose an active learning framework, called AL-iGAN, for tunnel geological reconstruction based on TBM operational data. This framework contains two main parts: one is the usage of active learning techniques for recommending new drilling locations to label the TBM operational data and then to form new training samples; and the other is an incremental generative adversarial network for geological reconstruction (iGAN-GR), whose weights can be incrementally updated to improve the reconstruction performance by using the new samples. The numerical experiment validate the effectiveness of the proposed framework as well.
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As an effective method to deliver external materials into biological cells, microinjection has been widely applied in the biomedical field. However, the cognition of cell mechanical property is still inadequate, which greatly limits the efficiency and success rate of injection. Thus, a new rate-dependent mechanical model based on membrane theory is proposed for the first time. In this model, an analytical equilibrium equation between the injection force and cell deformation is established by considering the speed effect of microinjection. Different from the traditional membrane-theory-based model, the elastic coefficient of the constitutive material in the proposed model is modified as a function of the injection velocity and acceleration, effectively simulating the influence of speeds on the mechanical responses and providing a more generalized and practical model. Using this model, other mechanical responses at different speeds can be also accurately predicted, including the distribution of membrane tension and stress and the deformed shape. To verify the validity of the model, numerical simulations and experiments are carried out. The results show that the proposed model can match the real mechanical responses well at different injection speeds.
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Existing Temporal Action Detection (TAD) methods typically take a pre-processing step in converting an input varying-length video into a fixed-length snippet representation sequence, before temporal boundary estimation and action classification. This pre-processing step would temporally downsample the video, reducing the inference resolution and hampering the detection performance in the original temporal resolution. In essence, this is due to a temporal quantization error introduced during the resolution downsampling and recovery. This could negatively impact the TAD performance, but is largely ignored by existing methods. To address this problem, in this work we introduce a novel model-agnostic post-processing method without model redesign and retraining. Specifically, we model the start and end points of action instances with a Gaussian distribution for enabling temporal boundary inference at a sub-snippet level. We further introduce an efficient Taylor-expansion based approximation, dubbed as Gaussian Approximated Post-processing (GAP). Extensive experiments demonstrate that our GAP can consistently improve a wide variety of pre-trained off-the-shelf TAD models on the challenging ActivityNet (+0.2% -0.7% in average mAP) and THUMOS (+0.2% -0.5% in average mAP) benchmarks. Such performance gains are already significant and highly comparable to those achieved by novel model designs. Also, GAP can be integrated with model training for further performance gain. Importantly, GAP enables lower temporal resolutions for more efficient inference, facilitating low-resource applications. The code will be available in https://github.com/sauradip/GAP
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Few-shot (FS) and zero-shot (ZS) learning are two different approaches for scaling temporal action detection (TAD) to new classes. The former adapts a pretrained vision model to a new task represented by as few as a single video per class, whilst the latter requires no training examples by exploiting a semantic description of the new class. In this work, we introduce a new multi-modality few-shot (MMFS) TAD problem, which can be considered as a marriage of FS-TAD and ZS-TAD by leveraging few-shot support videos and new class names jointly. To tackle this problem, we further introduce a novel MUlti-modality PromPt mETa-learning (MUPPET) method. This is enabled by efficiently bridging pretrained vision and language models whilst maximally reusing already learned capacity. Concretely, we construct multi-modal prompts by mapping support videos into the textual token space of a vision-language model using a meta-learned adapter-equipped visual semantics tokenizer. To tackle large intra-class variation, we further design a query feature regulation scheme. Extensive experiments on ActivityNetv1.3 and THUMOS14 demonstrate that our MUPPET outperforms state-of-the-art alternative methods, often by a large margin. We also show that our MUPPET can be easily extended to tackle the few-shot object detection problem and again achieves the state-of-the-art performance on MS-COCO dataset. The code will be available in https://github.com/sauradip/MUPPET
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The 1$^{\text{st}}$ Workshop on Maritime Computer Vision (MaCVi) 2023 focused on maritime computer vision for Unmanned Aerial Vehicles (UAV) and Unmanned Surface Vehicle (USV), and organized several subchallenges in this domain: (i) UAV-based Maritime Object Detection, (ii) UAV-based Maritime Object Tracking, (iii) USV-based Maritime Obstacle Segmentation and (iv) USV-based Maritime Obstacle Detection. The subchallenges were based on the SeaDronesSee and MODS benchmarks. This report summarizes the main findings of the individual subchallenges and introduces a new benchmark, called SeaDronesSee Object Detection v2, which extends the previous benchmark by including more classes and footage. We provide statistical and qualitative analyses, and assess trends in the best-performing methodologies of over 130 submissions. The methods are summarized in the appendix. The datasets, evaluation code and the leaderboard are publicly available at https://seadronessee.cs.uni-tuebingen.de/macvi.
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